![]() ![]() Maybe this might be an easy help to players that are just starting out. It would not take away from the incentives of having player structures for it for those that want max profit, they can have their lower tax, and material and time reductions.ĬPP said they want to make indy simpler to get into, well I think this update does the exact opposite. For someone trying to get into indy, trying to work out what structure in low sec you are willing to put your precious reaction formula is less then simple I feel. In the last seven days alone, the most expensive single kill in EVE. ![]() Having all your indy shut down for a reason outside of your control is not fun (had it happen, know others that have had it too). When converted to EVE Online subscription time it equals nearly 5,000 USD, making it one of the biggest kills in EVE history. Risk because you can loose access (kicked from corp, public structures goes private, gets destroyed or goes offline due to no fuel). Man City and Arsenal reactions to Community Shield show why Blues remain title favourites. Reactors come in three variants and support the following types of reactions: 1. I am all for keeping the low sec rule, just to keep the risk factor there for more advanced indy, but can we have some NPC stations as well? I think having to use a player structure adds too much risk for something that is going to be so needed now. Walker reaction shows City strength despite Arsenal defeat. Reactors can only be equipped in a Refinery in solar systems with a security rating of 0.4 or lower (i.e., not in high security space). Right now it is limited to player owned structures in low sec. This does 2 things, keeps it profitable to be done as it is in lower secs, and gives high sec Indies the ability to do reactions of materials in high sec. Due to some 'inefficiencies' more waste of materials occurs. So can I suggest that it be made easier to access. Reactions confined to an EC this way the owner gets ISK for use of the facility. With the new changes Reactions will be much more important for a lot more ships. I could put this in feedback for the new indy changes thread, but I feel it would just be lost there. I developed a tool to calculate material usage whit a profit calculator for manufacturing in EVE Online. ![]()
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